Published by Leonardo - MIT Press Direct
Volume 55, Issue 3 June 2022 (Front Cover) - May 26 2022
Written by Charlotte Kent
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Cover image: Virtual Reality Art by Kevin Mack Anandala, 2021
Abstract
Although virtual reality (VR) is largely associated with a dependency on realist imagery award-winning visual effects professional Kevin Mack and oil painter Jane LaFarge Hamill use VR to produce abstract works. Abstract art and early abstract film reveal the importance of such experimentation to each medium’s latent potential and how early oddities, in due course, enter the mainstream. The author examines Mack and Hamill’s respective works to propose that experimenting with abstraction in virtual reality is crucial to its unfolding as a creative medium.
Author and Article Information
Charlotte Kent (writer, researcher)
CHARLOTTE KENT, PhD, is associate professor of visual culture at Montclair State University in the Department of Art and Design, with a degree from the CUNY Graduate Center (2014). Her current research examines the developments and impact of digital culture and the absurd as it appears in contemporary art and speculative design projects.
Charlotte Kent, Montclair State University, 1 Normal Avenue, Montclair, NJ 07043, U.S.A. Email: kentc@montclair.edu.
Received: September 21 2020
Online ISSN: 1530-9282
Print ISSN: 0024-094X
©2022 ISAST
Leonardo (2022) 55 (3): 240–245.
https://doi.org/10.1162/leon_a_02139